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ClickStart

Control Manager 3 features a new "ClickStart" capability. ClickStart allows the Control Manager to be switched from Direct Mode to Mapped Mode by simply clicking Button 1 on the first device in your map (the device on the left-most Device Tab next to the Program Settings Tab). Being able to start the map from the controller is considerably more convenient in many cases as it saves having to open the GUI or run CMStart to get the map activated.

To enable the ClickStart capability, you need to check the box on the Program Settings Tab labeled "ClickStart Enabled". The map has to be downloaded after the box is checked, the ClickStart setting is tied to the individual map.

You should click the button to start the Map before you actually start the game. Many games make decisions about how the controllers are to be used when the game is initially started. In those cases, ClickStart may not be effective if it's not used before the game is run. It will enable the map, but if the game has seen that there were 3 controllers active, and you then switch the map on and it combines to a single device, the game may not be aware of the change in configuration. In other games, it really doesn't matter and you can click the button to activate the map before or after the game is started.

To implement the complete ClickStart capability, the map should also provide a way to send the DIRMODE. With the DIRMODE character, you can switch the currently loaded map on and off without opening the GUI at all except for editing a map or downloading a different one.

Note that if you want to run the Control Manager in Direct Mode, you have to have a map downloaded that doesn't use ClickStart. Otherwise, the Control Manager will switch to Mapped Mode the first time you hit Button 1. Any map the doesn't use ClickStart will do the trick. The map will never run anyway, it only gets downloaded to turn off the ClickStart logic.