ClickStart
Control Manager 3 features a new "ClickStart" capability.
ClickStart allows the Control Manager to be switched from Direct
Mode to Mapped Mode by simply clicking Button 1 on the first
device in your map (the device on the left-most Device Tab next
to the Program Settings Tab). Being able to start the
map from the controller is considerably more convenient in many
cases as it saves having to open the GUI or run CMStart to get
the map activated.
To enable the ClickStart capability, you need to check the box on
the Program Settings Tab labeled "ClickStart Enabled".
The map has to be downloaded after the box is checked, the ClickStart
setting is tied to the individual map.
You should click the button to start the Map before you actually
start the game. Many games make decisions about how the controllers
are to be used when the game is initially started. In those cases,
ClickStart may not be effective if it's not used before the game
is run. It will enable the map, but if the game has seen that there
were 3 controllers active, and you then switch the map on and it
combines to a single device, the game may not be aware of the change
in configuration. In other games, it really doesn't matter and you
can click the button to activate the map before or after the game
is started.
To implement the complete ClickStart capability, the map should also
provide a way to send the DIRMODE. With the DIRMODE
character, you can switch the currently loaded map on and off without
opening the GUI at all except for editing a map or downloading a
different one.
Note that if you want to run the Control Manager in Direct Mode,
you have to have a map downloaded that doesn't use ClickStart.
Otherwise, the Control Manager will switch to Mapped Mode the
first time you hit Button 1. Any map the doesn't use ClickStart
will do the trick. The map will never run anyway, it only gets
downloaded to turn off the ClickStart logic.