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Terminology

There are some terms that are used throughout this guide to reference various elements of the Control Manager system to avoid ambiguity. They will be explained in some detail later in the guide, they are listed here for reference.

Controller

A "Controller" is one of the actual USB devices on your system such as the Yoke LE, FighterStick, Pro Pedals, etc.

Control

The term "Control" refers to one of the axes, buttons, or the POV hat on a Controller.

Device

A "Device" is the controller that's visible to Windows and can be seen in the list of devices that the Windows Game Controller Applet shows.

Direct Device

A "Direct Device" is a device that appears in the Windows Game Controllers Applet using its real name such as "CH Yoke LE", "CH FighterStick", etc.

Control Manager Device

A "Control Manager Device" is a virtual device created by the Control Manager system. These appear in the Windows Game Controller Applet as "Control Manager Device 1", "Control Manager Device 2", and so on.

GUI (Graphical User Interface)

The term "GUI" is used as a shorthand for the Control Manager Main Screen that you see when you run the CHCtlMgr.exe file to create programs, etc.

Game Controllers Applet

This is the Windows applet that you normally use to Add, Remove, and calibrate standard controllers under Windows.

HID Device

The term "HID" stands for "Human Interface Device". HID devices in Windows generally include keyboards, mice, and joysticks.