
Basically, it's a graphic of the controller itself with inset graphics
showing certain controls in more detail.
Device Tabs
At the top of the Selection Pane there is a row of "Device Tabs". The
one at the far left is always present and is labeled "Program Settings".
It will be discussed a bit later. Additionally, there will be a tab for
each controller that you've added to the map.
Selecting a Controller
You select the controller you want to program by selecting its associated
tab. The Selection Pane will change to show a graphic of the controller
type selected.
Selecting a Control
Once the controller is selected, you have to select the particular control
on that controller that you want to program. As you move the mouse over the
picture of the controller, you'll see a small text box, the "Control
Indicator", pop up as the mouse passes over the various controls as is shown
for "Button 2" in the graphic. To select the control you want to program, left
click the mouse while the Control Indicator for the desired control is visible.
When you select a control, the title at the top of the
Dialog Pane on the right will change to reflect your
selection. There is also a small yellow cursor, similar to the mouse
cursor, which points to the control on the graphic that you've just
selected.
All Selector Pane graphics have a "Main View" near the center which
shows the complete controller. In most cases, there will also be and one
or more "Inset Views" that show other, smaller areas of the controller. The
Control Manager uses the convention that the Main View is used to select
an axis to be programmed while the Inset Views are used to select a button,
hat, or POV switch.
Multifunction Controls
Some controls cannot be selected entirely using the Selector Pane because
they combine multiple functions onto a single actuator and the different
functions are not easily differentiated in the Selector Pane graphic. This
applies primarily to the X/Y axes and to the hat and POV positions. In these
cases, the selection you make actually selects the whole control, i.e.
the "X/Y Axes" or "POV" or "Hat 1". To select which direction or axis on
that control that you actually want to programs, a box at the upper right
corner of the Dialog Pane will appear that allows you so
select the axis or hat position that you actually want.
ClickSelect
There is another method for selecting the control that you want to
program referred to as "ClickSelect". If the controller is currently
operating, you can simply push the button or move the axis that you
want to work with and the GUI will jump to the correct Controller
and Control within your map.
This feature is not available with the Trackball Pro as it is normally
seen as a mouse while the GUI is in operation and interferes with
normal operation.
Program Settings Tabs
There is additionally a tab on the Selector Pane entitled "Program
Settings". Selecting this tab doesn't select any particular controller.
Rather, it brings up a list of settings in the Dialog Pane
that affect the whole program. These include such things as Character Rate,
Mouse Sensitivity, etc. See the section on Program Settings
for a complete explanation of the functions available on this tab.
There is also check boxes here for setting ClickStart mode ON, for indicating
that the Pro Throttle POV should be rotated 90 degrees, and for
specifying the Command File to use if one is available.