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Program Settings

There is a third dialog that will appear in the Dialog Pane once at least one device has been added to the map. This is the Program Settings Dialog. It currently has two numerical entries, one for the Character Rate and one for the Mouse Sensitivity, and one drop-down selector for Mode Control. The Program Settings dialog pane looks like this:


Character Rate

The Character Rate is used to control how rapidly characters can be sent by the Control Manager. In some games if the characters are sent too fast the game will miss them. Using a larger value here results in a slower rate of character generation and can be used to avoid this problem. The default value for the Character Rate setting is 50 ms, which should be usable in most situations.

Mouse Sensitivity

The Mouse Sensitivity setting governs how fast the mouse cursor will move for a given control movement when the Mouse device is assigned to one of the controllers. It's normally used when the mini-stick on the ProThrottle is used as a mouse cursor. The setting does not affect the normal system mouse at all. The default for the Mouse Sensitivity is 100%.

Mode Control

The Mode Control setting determines which device is used to control the current "Mode" when the user program is running. The Control Manager supports three modes for each control though most CH devices only support one mode of programming. The second and third modes become available when you are using a FighterStick or a ProThrottle. For the FighterStick, the button that controls the Mode is that on the right side of the top of the joystick. For the ProThrottle, mode switching is accomplished by pressing the microstick actuator directly down toward the center of the microstick. Both devices have mode-switching capabilities built in to them in the form of LEDs to indicate which mode you are currently using. The LEDs are active at all times so you can tell when you've found the correct switch because the LEDs will start to cycle.

There is an additional selection for the CMS Controls. This allows the mode to be controller from a Control Manager Script. When the CMS Controls are used, a total of four modes is available. See the section on CMS Programming for more information. Note that when you use the CMS Controls as the Mode Switching device, the LEDs on the FighterStick or ProThrottle will not track the current mode as they are activated by the controller hardware itself and cannot be controlled via the Control Manager.

There is also an option using CMS programming to determine the current state of the LEDs on the FighterStick or ProThrottle. This allows the switching of the LEDs on these devices to be used to control submodes within the script. This can be done whether or not the device is set to be the primary mode controllers. See the section on Predefined CMS Variables for more information on referencing the LED settings.

When you first start a map by clicking the "New Map" button, you'll get only a single tab for Mode 1. To enable the other modes, you use the Mode Control setting to select either the FighterStick, ProThrottle, or CMS Controls as the device which will control the mode when the map is running. When you select any of these devices, two or three additional mode tabs will appear to allow you to enter the modal information for the control in your map.

Command File Name

This edit box is used to set the name of the Command File to be associated with the script. Click the box to start a standard file open dialog. To create a new file, just type the new file name into the box manually. To clear the Command File Name entry, click Cancel in the File Open dialog. For more information, see the section on Command Files.

ClickStart Check Box

Checking this box enables the "ClickStart" mechanism for this map. See the section on ClickStart for more information on what the ClickStart function does.

Rotate POV Check Box

Checking this box tells the Control Manager to rotate the way the POV on the Pro Throttle works by 90 degrees when it's used as a POV. his makes the Hat "Up" direction generate a POV Forward signal to Windows. Normally the Hat "Up" direction generates a POV Left signal to Windows. This flag is only active when the switch is used a POV. If it's mapped to DirectS Buttons or to send characters, the translation in the hat directions is not needed.