
Character Rate
The Character Rate is used to control how rapidly characters can be sent
by the Control Manager. In some games if the characters are sent too
fast the game will miss them. Using a larger value here results in a
slower rate of character generation and can be used to avoid this problem.
The default value for the Character Rate setting is 50 ms, which should be
usable in most situations.
Mouse Sensitivity
The Mouse Sensitivity setting governs how fast the mouse cursor will
move for a given control movement when the Mouse device is assigned
to one of the controllers. It's normally used when the mini-stick on the
ProThrottle is used as a mouse cursor. The setting does not affect the
normal system mouse at all. The default for the Mouse Sensitivity is
100%.
Mode Control
The Mode Control setting determines which device is used to control the
current "Mode" when the user program is running. The Control Manager
supports three modes for each control though most CH devices only support
one mode of programming. The second and third modes become available
when you are using a FighterStick or a ProThrottle. For the FighterStick, the button that
controls the Mode is that on the right side of the top of the joystick. For
the ProThrottle, mode switching is accomplished by pressing the microstick
actuator directly down toward the center of the microstick. Both devices have
mode-switching capabilities built in to them in the form of LEDs to indicate
which mode you are currently using. The LEDs are active at all times so you
can tell when you've found the correct switch because the LEDs will start to
cycle.
There is an additional selection for
the CMS Controls. This allows the mode to be controller from a Control
Manager Script. When the CMS Controls are used, a total of four modes is
available. See the section on CMS Programming for
more information. Note that when you use the CMS Controls as the Mode
Switching device, the LEDs on the FighterStick or ProThrottle will not
track the current mode as they are activated by the controller hardware
itself and cannot be controlled via the Control Manager.
There is also an option using CMS programming to determine the current
state of the LEDs on the FighterStick or ProThrottle. This allows the
switching of the LEDs on these devices to be used to control submodes within
the script. This can be done whether or not the device is set to be
the primary mode controllers. See the section on
Predefined CMS Variables for more information on
referencing the LED settings.
When you first start a map by clicking the "New Map" button, you'll get
only a single tab for Mode 1. To enable the other modes, you use the
Mode Control setting to select either the FighterStick, ProThrottle, or CMS
Controls as the device which will control the mode when the map is running.
When you select any of these devices, two or three additional mode tabs will
appear to allow you to enter the modal information for the control in your
map.
Command File Name
This edit box is used to set the name of the Command File to be associated
with the script. Click the box to start a standard file open dialog. To
create a new file, just type the new file name into the box manually. To
clear the Command File Name entry, click Cancel in the File Open dialog. For
more information, see the section on Command Files.
ClickStart Check Box
Checking this box enables the "ClickStart" mechanism for this map. See the
section on ClickStart for more information on what the
ClickStart function does.
Rotate POV Check Box
Checking this box tells the Control Manager to rotate the way the POV on
the Pro Throttle works by 90 degrees when it's used as a POV.
his makes the Hat "Up" direction generate a POV Forward signal to
Windows. Normally the Hat "Up" direction generates a POV Left signal
to Windows. This flag is only active when the switch is used a POV.
If it's mapped to DirectS Buttons or to send characters, the translation
in the hat directions is not needed.