
This dialog lets you set an upper limit on the number of axes and buttons
the Wizard will use when creating the combined controller. The reason for
this is that some games will not operate correctly when the encounter a
controller with too many buttons or axes. MechWarrior 4 is probably the
most common game that has this problem. It will crash to the desktop if it
encounters a controller with 32 buttons.
On the right side of the dialog are two boxes, one for setting the maximum
number of axes and the other for setting the maximum number of buttons. To
set the limits, simply highlight one of the selections in each box. Keep in
mind that these are limiting values. In many cases the Wizard can't actually
create a controller with as many axes or buttons as you specify. For example
specifying 8 axes when only a FlightStick and ProPedals are present. It does
no harm to specify more than can be created though, so in general it's best
to start with 8 axes and 32 buttons and then reduce them only if the game
has problems.
Once the selections have been made, click "Okay" and the Wizard will combine
the controllers to form a single virtual device. If the included devices have
more axes or buttons available than the limits that you have set, the extra
axes and buttons will be set to "Programmed Mode" for sending characters,
but no characters will actually be assigned. It's worth noting that there is
nothing special about the map that's created. The Wizard does most of the
busy work in making the most common axis and button assignments to CM Device 1
and in clearing the remaining axes and buttons, but you free to edit the
map to suit your own tastes.